VESSEL
[ ABOUT ]
This vessel is designed to support blind individuals in eating more healthily while also enhancing their overall dining experience. Through my research, I found that many blind people face challenges with eating habits, often leading to poor nutrition and a reduced desire to eat. To address this, I incorporated elements that engage both hearing and touch. By using a multisensory design approach, the vessel helps users better navigate their meals, making eating a more intuitive, enjoyable, and fulfilling experience.
Keywords
#Multi-sensory Design
#User experience Improvement
#Design a vessel for blind people
BLIND PEOPLE
EATING PROBLEM
When using a vessel to eat or drink, what happens if we lose one of our senses? Which sense has the greatest impact on the user experience? This inspired me to wonder, how do blind people view their eating experience?
Blind individuals rely on touch, smell, and sound to identify food. Most products focus only on functional eating, but they often overlook emotional and sensory satisfaction, leaving the experience unfulfilling.
ISSUE&PROBLEMS
PAIN POINTS
- Blind people often struggle to find enjoyment in eating, as they see eating as a routine task for survival rather than a joyful experience
- Due to the vision loss, blind people usually have difficulty cooking for themselves or eating outside, which can cause health issues such as malnutrition or obesity.
DESIGN CONCEPT
Multi-Sensory Design is a key approach in this project, integrating multiple sensory modalities to enrich the overall user experience.
In this design, I focused on touch and hearing—the two senses most relied on by blind users
Target group
Blind People
Goal
Beyond creating functionality, this design aims to enhance the eating experience for blind users by creating a multi-sensory design that integrates touch and sound. The design uses 3D-printed soundwave forms inspired by Braille to provide tactile feedback, while combining multiple vessel materials to create rich and varied auditory experiences during eating.
IDEATION
I recorded utensil sounds from different vessel materials and turned them into 3D-printed sound waves. By combining three materials, the design creates unique sounds and textures, enhancing the eating experience for blind users through touch and hearing.